Hi, Using Desktop OpenGL on wayland is possible. I wrote the EGL backend for the mpv video player which also uses Full OpenGL. The only problem is when you want to have a system without any X11 libraries.
Best Regards, Alexander 2013/6/19 Wander Lairson Costa <[email protected]> > Hi, > > I am starting to add support for Wayland in Blender. From mailing list > archives I see Campbell Barton has already discussed this possibility > here a long time ago. > > As far as I understood, Weston uses OpenGL ES because libGL depends on > GLX, which depends on X11 libraries. What I don't understand is if > this affects full OpenGL clients in runtime. By "affect in runtime" I > mean the application not running. I believe that this problem will be > fixed sooner or later, but I would like to know how can I test my > implementation in the mean time. > > As I am using EGL, I think that I can run Weston under X. > > Forgive me if this question is too newbie, but I am a starter with Wayland. > > -- > Best Regards, > Wander Lairson Costa > _______________________________________________ > wayland-devel mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/wayland-devel >
_______________________________________________ wayland-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/wayland-devel
