On ons, 2013-05-22 at 12:11 +0300, Pekka Paalanen wrote: > On Wed, 22 May 2013 10:12:00 +0200 > Alexander Larsson <[email protected]> wrote: > > > On tis, 2013-05-21 at 20:57 +0300, Pekka Paalanen wrote: > > > > > We use the units of "pixels" in the surface coordinate system, even > > > if they do not correspond exactly to any "real" pixels like > > > elements in a buffer or on screen. > > > > Actually this is sort of a problem. Maybe the docs would be clearer if > > we just used a different name for these? "points"? > > That is a good idea, but choosing a name is hard. I think points will > get too easily confused with font sizes or the 1/72 inches unit and all > that mess. > > Follow Android with "dp"? > http://developer.android.com/guide/topics/resources/more-resources.html#Dimension > > I'm not sure that is exactly the definition we want to use, with just > 160 dpi changed to 96 dpi. I feel uneasy mentioning dpi at all. So > maybe not "dp", then.
Yeah, i'd rather have it disconnected from some physical notion of size. > We need a name for the surface length unit, since the surface local > coordinate system is such a central concept in Wayland. > > I just can't seem to come up with anything serious. > - wayland units, wu > - wayland pixels, wp, wpx > - surface units, su > - surface unit pixels, sux > - surface pixels, sp, spx > - wayland surface units, wsu > - wayland atomic units, wau > - pips, pip > ehhh... Yeah, names are hard. But "sux" is awesome! Other alternatives: - compositor units, cu - pels, pel - dots, dot - surface element, surfel, sel none of these are great either... _______________________________________________ wayland-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/wayland-devel
