On 04/23/2013 12:11 AM, Pekka Paalanen wrote:

Here's a lot simpler solution for non-jittery dragging of objects: just
hide the pointer cursor, when starting the move. If you still want the
pointer cursor visible, draw it yourself with the object you are
moving. That is already possible today, and sub-surfaces will make that
even simpler to implement in the future.

How do you make the cursor not blink when switching between the real and fake one?

And I don't see how this helps Todd's request for the "slow scrollbar". The pointer has to end up at the warped position, it cannot jump from where the user sees it to where it really is.



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