On 5 April 2013 20:23, Thomas Daede <[email protected]> wrote: > Color correction is most important for artists doing work in something > like the GIMP. Programs like this (as of GIMP 3.0, at least) generally > work in higher bit depths
For GIMP I was going to just allow the app to opt-out a sub-surface from any kind of color management. i.e. do it all in the app. >> The compositor should be able to draw N polygons for the N intersections of >> a surface with each output, each using a different shader? >> You absolutely do not want to put an if based on a pixel value into a glsl >> shader. It is really slow. > > This is the correct way, I think. Splitting surfaces by monitor also > has other unrelated benefits, like being able to sync separately to > each monitor - it probably should go somewhere else. Right, I'll look into per-output shader code next week. Richard _______________________________________________ wayland-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/wayland-devel
