glmark2 is an open source OpenGL ES 2 bencharmk. Seems like a good fit for wayland. It was recently ported to mir. Seems like those changes might be a useful reference. I think mostly this: http://bazaar.launchpad.net/~glmark2-dev/glmark2/trunk/revision/265
Upstream repo: https://code.launchpad.net/~glmark2-dev/glmark2/trunk Might possibly come in handy: https://blueprints.launchpad.net/ubuntu/+spec/client-1303-mir-glmark2 ("configure glmark2 build with --with-flavor=mir-glesv2") 12:36PM < alf_> Darxus: it should be relatively straightforward to port to wayland, you will need to implement the NativeState interface for wayland (e.g. see NativeStateMir, NativeStateX11 etc) ^ The guy who ported it to mir (Alexandros Frantzis). Seemed pretty helpful. -- "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man." - George Bernard Shaw http://www.ChaosReigns.com _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel