This comment became stale in:
commit 65a11e1039e7ea429ff26bdd0058bdf0efd1df2d
Author: Kristian Høgsberg <[email protected]>
Date: Fri Aug 3 11:30:18 2012 -0400
compositor: Accumulate damage per plane
Now it is just misleading. Remove it.
Signed-off-by: Pekka Paalanen <[email protected]>
---
src/compositor-drm.c | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/src/compositor-drm.c b/src/compositor-drm.c
index a2169dd..3e75387 100644
--- a/src/compositor-drm.c
+++ b/src/compositor-drm.c
@@ -564,11 +564,6 @@ drm_disable_unused_sprites(struct weston_output
*output_base)
}
}
-/*
- * This function must take care to damage any previously assigned surface
- * if the sprite ends up binding to a different surface than in the
- * previous frame.
- */
static struct weston_plane *
drm_output_prepare_overlay_surface(struct weston_output *output_base,
struct weston_surface *es)
--
1.7.8.6
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