window.window_size holds the size of the window in windowed mode. Use
window.geometry for setting the opaque region since that holds the
current size.
---
 clients/simple-egl.c |    4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/clients/simple-egl.c b/clients/simple-egl.c
index a67ce2f..0278817 100644
--- a/clients/simple-egl.c
+++ b/clients/simple-egl.c
@@ -404,8 +404,8 @@ redraw(void *data, struct wl_callback *callback, uint32_t 
time)
        if (window->opaque || window->fullscreen) {
                region = 
wl_compositor_create_region(window->display->compositor);
                wl_region_add(region, 0, 0,
-                             window->window_size.width,
-                             window->window_size.height);
+                             window->geometry.width,
+                             window->geometry.height);
                wl_surface_set_opaque_region(window->surface, region);
                wl_region_destroy(region);
        }
-- 
1.7.9.5

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