Is there a bare bones open gl example that implemnts the bare minimum needed to get a wayland surface and begin drawing using openGL?
I'm having a hell of a time porting my GLES1 application to run as a wayland/weston client. This application has run on psp, iPone, glut, and android. Since It is gles I used the weston gears client application as a template. Basically, I just inserted the hooks to call my applications draw routines using the egl config already provided. I have tiled textured maps working, but I am having some hoaky results with the first texture that it loaded. I would like to eliminate cairo pixman, libtoytoolkit, libshare.a as variables. I just dont see an example to do openGL with only wl_xxx() calls. _______________________________________________ wayland-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/wayland-devel
