On Tue, May 8, 2012 at 5:13 PM, Pekka Paalanen <[email protected]> wrote:
> On Tue, 8 May 2012 17:02:31 +0530 > Abhijit Potnis <[email protected]> wrote: > > > On Tue, May 8, 2012 at 3:54 PM, Pekka Paalanen <[email protected]> > wrote: > > > > > On Tue, 8 May 2012 15:34:58 +0530 > > > Abhijit Potnis <[email protected]> wrote: > > > > > > > Hello , > > > > > > > > I am trying to run Wayland on an ARM based board over X, just as we > run > > > > Wayland/Weston on a x86 Linux Desktop Machine. I doubt if compiling > > > Wayland > > > > and its dependencies for ARM platform and building Weston so as to > run on > > > > X11 back-end would work. Or do I have to write a new back-end for > Weston. > > > > > > > > How do I go about this ? > > > > > > Hi, > > > > > > there is very little point in running Wayland on top of X, unless you > > > are developing or simply curious. What is your aim? > > > > > > > "Proprietary driver restriction" for running Wayland on the HW, so > running > > it on top of X. > > And no way to do GL ES 2 on the framebuffer directly? If there is a > way, you could get Weston running without X by writing a new backend. > > There should be GLES2 > fb on the board. This is a good idea. I will give a try. > > The System does not use Mesa for 3D drivers, so I guess there won't be > any > > GL support for Wayland Clients. So is it a dead end, or some Wayland > > clients might still work ? > > Shared memory buffer passing (implies software rendering) should still > work, yes. You can start experimenting with simple-shm. Toytoolkit > clients that do not explicitly use GL should work, too. > > > I shall try this first. > HTH, > pq > Does help.Thanks -- Regards, Abhijit Potnis
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