On 04/25/2012 01:40 PM, [email protected] wrote:
Just confirmation when comparing with weston_zoom_frame:
1. In weston_zoom_frame, scale is calculated by start, stop and current
value of spring and as the coefficient of alpha. Why use different logic
in weston_fade_frame?
Fading animation is just some animation to change the alpha values of the surface, not related to the zoom animation.
2. In weston_zoom_frame, weston_compositor_schedule_repaint is called; in
weston_fade_frame, weston_surface_damage is called. weston_surface_damage
seems only to process pixmap region?
in weston_surface_damage, that schedule_repaint will be called.

Thanks,
Juan
Thanks.
Yan Wang

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