Hi, I have recently started playing around with EGL_PLATFORM=drm. Using eglkms.c and compositor-drm.c as examples, I've been able to port some simple EGL/GLESv2 applications without much effort. But the one weird thing is that everything gets rendered upside down and backwards. I guess I could solve this with the projection matrix but just wondering why I'm getting this effect. How does compositor-drm deal with this.
Regards, Mandeep _______________________________________________ wayland-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/wayland-devel
