fade_output() is strange in that it manufactures a wlsc_surface object
by hand, and then calls wlsc_surface_draw() on it.

Valgrind complained, that wlsc_surface_draw() accesses uninitialised
data: wlsc_surface::alpha. fade_output() forgets to set it.

Initialise surface.alpha in fade_output(). Specifically, set it to
compositor->current_alpha to deliberatly avoid the gluniform1f() call in
wlsc_surface_draw().

fade_output() binds a different GL shader program than
wlsc_surface_draw() expects. This program does not have a uniform called
"alpha", and the uniform location given in glUniform1f() is not for
this program anyway. A hint of that is the runtime error:
Mesa: User error: GL_INVALID_OPERATION in glUniform(type mismatch)

Fixing this seems to get rid of half a thousand of Valgrind errors, and
of course the Mesa user error.

Signed-off-by: Pekka Paalanen <ppaala...@gmail.com>
---
 compositor/compositor.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/compositor/compositor.c b/compositor/compositor.c
index 19af47d..4dc99cb 100644
--- a/compositor/compositor.c
+++ b/compositor/compositor.c
@@ -664,6 +664,7 @@ fade_output(struct wlsc_output *output,
        surface.height = output->current->height;
        surface.texture = GL_NONE;
        surface.transform = NULL;
+       surface.alpha = compositor->current_alpha;
 
        if (tint <= 1.0)
                surface.visual = WLSC_PREMUL_ARGB_VISUAL;
-- 
1.7.3.4

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