Hi Kristian, I've been playing a lot with Valgrind the last week, and here are some results. This patch set adds destructors to toytoolkit so we explicitly release memory we allocate. To actually Valgrind that, I added an exit key binding to resizor and used that, since resizor is possibly the simplest toytoolkit application.
The difference in the Valgrind reports between "resizor: add exit key and cleanups" commit and dtors-v2 is: vvv LEAK SUMMARY: -vvv definitely lost: 1,680 bytes in 12 blocks -vvv indirectly lost: 203,688 bytes in 129 blocks +vvv definitely lost: 192 bytes in 1 blocks +vvv indirectly lost: 0 bytes in 0 blocks vvv possibly lost: 0 bytes in 0 blocks -vvv still reachable: 7,091 bytes in 17 blocks -vvv suppressed: 1,223,269 bytes in 30,857 blocks +vvv still reachable: 2,267 bytes in 8 blocks +vvv suppressed: 1,187,441 bytes in 30,798 blocks vvv -vvv ERROR SUMMARY: 12 errors from 12 contexts (suppressed: 22369 from 189) +vvv ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 44292 from 190) Lots of custom suppressions were used to catch leaks and errors in Mesa, libxkbcommon, cairo, glib, gdk, and pixman. In addition, I first ran the simple clients with Valgrind and fixed everything I could. simple-shm is totally Valgrind-clean now, and the only Valgrind reports on simple-egl are from Mesa. The following changes since commit 7bb92f0c0309d7487c5275b4171ed28bfacd96ac: Activate toplevel fullscreen and menu surfaces (2011-12-15 11:31:51 -0500) are available in the git repository at: git://git.collabora.co.uk/git/user/pq/wayland-demos.git dtors-v2 Pekka Paalanen (13): simple clients: add signal handler for clean exit simple-shm: implement destructors simple-egl: implement destructors simple clients: flush before destroying wl_display window: add display_exit() window: add display_destroy() resizor: add exit key and cleanups window: remove unused struct members window: destroy window surfaces and title window: destroy outputs on display_destroy() window: destroy misc objects on display_destroy() window: destroy all inputs on display_destroy() window: destroy surfaces on display_destroy() clients/resizor.c | 44 +++++++++-- clients/simple-egl.c | 63 ++++++++++++++-- clients/simple-shm.c | 62 ++++++++++++++-- clients/window.c | 198 ++++++++++++++++++++++++++++++++++++++++++++----- clients/window.h | 6 ++ 5 files changed, 331 insertions(+), 42 deletions(-) Thanks, pq _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel