Wow, thanks Kristian!! - On render_stuff function, you have the glClear before the glClearColor.
But Even changing that I get the same weird things as before. Could it be the kernel config? or mesa compilation? do i need any spacial config to be setted? thanks! 2011/1/10 Kristian Høgsberg <[email protected]>: > On Mon, Jan 10, 2011 at 6:11 AM, Alberich de megres > <[email protected]> wrote: >> Hi!! >> >> I was trying to understand how the drm mode setting + egl works. I >> checked the wayland sources, and i tried to make a reduced subset >> (copy pasting some parts of the wayland code) to get a white just >> screen (glClear with white background). >> >> But I'm getting some weird stuff, like lots of black and white >> vertical columns. So obiously i'm missing something. >> Is there some place to read about or with some detailed info? > > I've had a simple egl+kms example lying around that I've been meaning > to commit to mesa demos. I just pushed it upstream: > > http://cgit.freedesktop.org/mesa/demos/commit/?id=5ed40f47466aad8fd21889cb905ab429d111b086 > > Kristian > _______________________________________________ wayland-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/wayland-devel
