Hello!

I'm new, and this is my first post on the list :)
I'm starting with the code.

I cannot understand exactly what or why wayland uses the vertices, on
init_shader at compositor.c it creates a vbo object and then when
drawing a surface it binds the vertices and create 2 subsets of them
with glVertexAttribPointer.

What's the use of this?

Thanks!!!
Alberich
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