https://bugs.freedesktop.org/show_bug.cgi?id=91884

--- Comment #7 from John Sadler <[email protected]> ---
(In reply to Daniel Stone from comment #6)
> (In reply to Pekka Paalanen from comment #3)
> > You're right, using those proprietary libs is the only applicable use case
> > for your request. Interesting to hear someone is still actually using them
> > with Weston.
> 
> In theory, someone could also be using a proprietary driver on a non-RPi
> system (Mali, PVR/IMG, Vivante, NVIDIA) which doesn't support libdrm. That
> being said, I don't think requiring libdrm itself is too bad, as we don't
> require its functionality to be present. So I'd tend towards retaining the
> dependency.

Hi Daniel, thanks for taking a look.

I see your point, but as I'm building for an embedded system I'd rather not add
stuff I don't need (and can't use) into my buildroot. It's just another package
to track and upgrade as needed.

The patch I'm proposing shouldn't change the default behaviour. It just gives
the option to remove the libdrm dependency (and gl_renderer itself) if it's not
actually needed.

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