https://bugs.freedesktop.org/show_bug.cgi?id=89385

--- Comment #3 from Daniel Stone <[email protected]> ---
(In reply to Bruno from comment #2)
> I'm fine with a "copy" of gl_renderer to handle older hardware. That one
> would not need any fancyness (so no need for extra shadows, bluring or
> whatever effects, except simple argb transparency).
> Software rendering is rather (very) slow.

Hmm, the problem is that it's not just a copy, but in fact a near-total rewrite
of the renderer, since we operate everything with shaders rather than the
fixed-function pipeline from GLESv1.

Given that this is a pretty extreme corner-case, I honestly wouldn't hold your
breath to see this happen: it's not a priority at all upstream.

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