https://bugs.freedesktop.org/show_bug.cgi?id=84117
--- Comment #4 from Sunny <[email protected]> --- Hi Daniel sorry for the slow response. I think it is quite expensive to allocate memory every frame, especially large memory. I have worked for several graphics companies that are all avoid to do such things. when eglCreateImageKHR is called, my driver have to get the memory handle from the dma buf fd, and during my test, the call stack is always pending on the ioctl from user mode to kernel mode to wrap the dma buf fd. if client side doesn't release the image when eglDestroyImageKHR is called, when should the image to be released? from EGL's point of view, there is no chance to release it -- You are receiving this mail because: You are the assignee for the bug.
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