runtime(gdscript): add recommended indent options to ftplugin

Commit: 
https://github.com/vim/vim/commit/6a54dcbbd68e70ee067348d1d9c1898befc56972
Author: markmacode <c...@mamo.aleeas.com>
Date:   Tue Jul 16 21:18:06 2024 +0200

    runtime(gdscript): add recommended indent options to ftplugin
    
    related: https://github.com/vim/vim/issues/15264
    
    Signed-off-by: markmacode <c...@mamo.aleeas.com>
    Signed-off-by: Maxim Kim <haba...@gmail.com>
    Signed-off-by: Christian Brabandt <c...@256bit.org>

diff --git a/runtime/doc/filetype.txt b/runtime/doc/filetype.txt
index a342ba464..1885f8688 100644
--- a/runtime/doc/filetype.txt
+++ b/runtime/doc/filetype.txt
@@ -623,6 +623,17 @@ any #lang directive overrides, use the following command: >
        let g:freebasic_lang = "fblite"
 
 
+GDSCRIPT                                               *ft-gdscript-plugin*
+
+By default the following options are set, based on Godot official docs: >
+
+       setlocal noexpandtab softtabstop=0 shiftwidth=0
+
+To disable this behavior, set the following variable in your vimrc: >
+
+       let g:gdscript_recommended_style = 0
+
+
 GIT COMMIT                                              *ft-gitcommit-plugin*
 
 One command, :DiffGitCached, is provided to show a diff of the current commit
diff --git a/runtime/ftplugin/gdscript.vim b/runtime/ftplugin/gdscript.vim
index 93519d8af..d1f41c8ea 100644
--- a/runtime/ftplugin/gdscript.vim
+++ b/runtime/ftplugin/gdscript.vim
@@ -4,6 +4,7 @@ vim9script
 # Language: gdscript (Godot game engine scripting language)
 # Maintainer: Maxim Kim <haba...@gmail.com>
 # Website: https://github.com/habamax/vim-gdscript
+# Last Change: 2024 Jul 14
 
 if exists("b:did_ftplugin") | finish | endif
 
@@ -22,6 +23,11 @@ setlocal commentstring=#\ %s
 setlocal foldignore=
 setlocal foldexpr=GDScriptFoldLevel()
 
+if get(g:, 'gdscript_recommended_style', 1)
+    setlocal noexpandtab tabstop=4 softtabstop=0 shiftwidth=0
+    b:undo_ftplugin ..= ' | setlocal expandtab< tabstop< softtabstop< 
shiftwidth<'
+endif
+
 
 def GDScriptFoldLevel(): string
     var line = getline(v:lnum)

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