Luke,

If the 3D models are "source" files, then I personally approve to put those
files into a Subversion repo. That's what I do everyday with Electronic
engineering CAD files.
By the way, don't forget you may not be able to "diff" between two versions
of a file. If not, you lose one the main strength of a Version control
system: doing even a small rollback may become a pain... Plus if you can't
diff, you probably can't merge either! I encourage you to use locks to
avoid any form of conflicts. The "needs-lock" property can be useful.

As for the project status, I don't know anything but I would be curious to
get the developers' point of view.

Justin MASSIOT  |  Zentek


On Thu, 28 Oct 2021 at 00:47, Luke Mauldin <lukemaul...@icloud.com> wrote:

> Let me clarify. The binaries can be unity 3d models or other engineering
> assets. They are not compiled code.
>
> > On Oct 27, 2021, at 5:42 PM, Nico Kadel-Garcia <nka...@gmail.com> wrote:
> >
> > On Wed, Oct 27, 2021 at 6:31 PM Luke Mauldin <lukemaul...@icloud.com>
> wrote:
> >>
> >> We are considering using Subversion for a project with large binary
> files since it seems to have some strengths in that area compared to the
> alternatives. But now that the Apache Software Foundation and most other
> projects such LLVM and FreeBSD have migrated away from Subversion, what
> does the future of Subversion look like? Is it still being actively worked
> on? Is anyone sponsoring it?
> >
> > For me, subversion still has uses by compelling centralized change
> > tracking, and by permitting checkouts of very small directories from a
> > master repo or a designated tag.
> >
> > Large binaries..... just don't put those in source control. Put those
> > in software packaging.
>

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