Hi, I got a report today of svn 1.8.3 (tortoise 1.8.2) producing tree conflicts when a sync up merge was reverted. I ran the merge again with 1.8.3 to confirm the issue and again using 1.7.8 command line (which worked). See the status reports below (a bit hacked manually to remove some sensitive stuff but hopefully there's enough to get an idea). Looks like a regression.
1.8.3: D Common D Common\TBCommsNetworkManagement.cpp D Common\TBCommsNetworkManagement.h D Common\TBCommsSimpleDataManager.h D Common\TBDebugDraw.cpp D Common\TBDebugDraw.h D Common\TBUtilities.cpp D Common\TBUtilities.h D ProjectData\Scenes\ResponsiveCharacter.mcn D ProjectData\Scenes\TestBoneLocking.mcn A + ProjectData\win32 C SceneInteraction > local dir edit, incoming dir delete upon merge A + TBCommsNetworkManagement.cpp A + TBCommsNetworkManagement.h A + TBCommsSimpleDataManager.h A + TBDebugDraw.cpp A + TBDebugDraw.h A + TBGameCharacter.cpp A + TBGameCharacter.h A + TBUtilities.cpp A + TBUtilities.h C TestAnimationOnly > local dir edit, incoming dir delete upon merge A + TestAnimationOnly.cpp A + TestAnimationOnly.h C TestBareBones > local dir edit, incoming dir delete upon merge A + TestBareBones.cpp A + TestBareBones.h C TestBoneLocking > local dir edit, incoming dir delete upon merge C TestInverseNetworkControl > local dir edit, incoming dir delete upon merge A + TestInverseNetworkControl.cpp A + TestInverseNetworkControl.h C TestVaulting > local dir edit, incoming dir delete upon merge A + TestVaulting.cpp A + TestVaulting.h M gameIntegration_WIN32.vcproj M gameIntegration_WIN32.vcxproj M gameIntegration_WIN32.vcxproj.filters M gameIntegration_WIN32.vs2008.sln M gameIntegration_WIN32.vs2010.sln M gameIntegration_X360.vcxproj M gameIntegration_X360.vcxproj.filters M gameIntegration_X360.vs2010.sln A + main.cpp Summary of conflicts: Tree conflicts: 11 1.7.8 D Common D Common\TBCommsNetworkManagement.cpp D Common\TBCommsNetworkManagement.h D Common\TBCommsSimpleDataManager.h D Common\TBDebugDraw.cpp D Common\TBDebugDraw.h D Common\TBUtilities.cpp D Common\TBUtilities.h D ProjectData\Scenes\ResponsiveCharacter.mcn D ProjectData\Scenes\TestBoneLocking.mcn A + ProjectData\win32 D SceneInteraction D SceneInteraction\SceneInteraction.cpp D SceneInteraction\SceneInteraction.h D SceneInteraction\SceneInteraction_WIN32.vcproj D SceneInteraction\SceneInteraction_WIN32.vcxproj D SceneInteraction\SceneInteraction_WIN32.vcxproj.filters D SceneInteraction\SceneInteraction_WIN32.vs2008.bat D SceneInteraction\SceneInteraction_WIN32.vs2008.sln D SceneInteraction\SceneInteraction_WIN32.vs2010.bat D SceneInteraction\SceneInteraction_WIN32.vs2010.sln D SceneInteraction\SceneInteraction_X360.vcxproj D SceneInteraction\SceneInteraction_X360.vcxproj.filters D SceneInteraction\SceneInteraction_X360.vs2010.bat D SceneInteraction\SceneInteraction_X360.vs2010.sln D SceneInteraction\TBXInput.cpp D SceneInteraction\TBXInput.h D SceneInteraction\main.cpp A + TBCommsNetworkManagement.cpp A + TBCommsNetworkManagement.h A + TBCommsSimpleDataManager.h A + TBDebugDraw.cpp A + TBDebugDraw.h A + TBGameCharacter.cpp A + TBGameCharacter.h A + TBUtilities.cpp A + TBUtilities.h D TestAnimationOnly D TestAnimationOnly\TestAnimationOnly.cpp D TestAnimationOnly\TestAnimationOnly.h D TestAnimationOnly\TestAnimationOnly_WIN32.vcproj D TestAnimationOnly\TestAnimationOnly_WIN32.vcxproj D TestAnimationOnly\TestAnimationOnly_WIN32.vcxproj.filters D TestAnimationOnly\TestAnimationOnly_WIN32.vs2008.bat D TestAnimationOnly\TestAnimationOnly_WIN32.vs2008.sln D TestAnimationOnly\TestAnimationOnly_WIN32.vs2010.bat D TestAnimationOnly\TestAnimationOnly_WIN32.vs2010.sln D TestAnimationOnly\TestAnimationOnly_X360.vcxproj D TestAnimationOnly\TestAnimationOnly_X360.vcxproj.filters D TestAnimationOnly\TestAnimationOnly_X360.vs2010.bat D TestAnimationOnly\TestAnimationOnly_X360.vs2010.sln D TestAnimationOnly\main.cpp A + TestAnimationOnly.cpp A + TestAnimationOnly.h D TestBareBones D TestBareBones\TestBareBones.cpp D TestBareBones\TestBareBones.h D TestBareBones\TestBareBones_WIN32.vcproj D TestBareBones\TestBareBones_WIN32.vcxproj D TestBareBones\TestBareBones_WIN32.vcxproj.filters D TestBareBones\TestBareBones_WIN32.vs2008.bat D TestBareBones\TestBareBones_WIN32.vs2008.sln D TestBareBones\TestBareBones_WIN32.vs2010.bat D TestBareBones\TestBareBones_WIN32.vs2010.sln D TestBareBones\TestBareBones_X360.vcxproj D TestBareBones\TestBareBones_X360.vcxproj.filters D TestBareBones\TestBareBones_X360.vs2010.bat D TestBareBones\TestBareBones_X360.vs2010.sln D TestBareBones\main.cpp A + TestBareBones.cpp A + TestBareBones.h D TestBoneLocking D TestBoneLocking\TBXInput.cpp D TestBoneLocking\TBXInput.h D TestBoneLocking\TestBoneLocking.cpp D TestBoneLocking\TestBoneLocking.h D TestBoneLocking\TestBoneLocking_WIN32.vcproj D TestBoneLocking\TestBoneLocking_WIN32.vcxproj D TestBoneLocking\TestBoneLocking_WIN32.vcxproj.filters D TestBoneLocking\TestBoneLocking_WIN32.vs2008.bat D TestBoneLocking\TestBoneLocking_WIN32.vs2008.sln D TestBoneLocking\TestBoneLocking_WIN32.vs2010.bat D TestBoneLocking\TestBoneLocking_WIN32.vs2010.sln D TestBoneLocking\TestBoneLocking_X360.vcxproj D TestBoneLocking\TestBoneLocking_X360.vcxproj.filters D TestBoneLocking\TestBoneLocking_X360.vs2010.bat D TestBoneLocking\TestBoneLocking_X360.vs2010.sln D TestBoneLocking\main.cpp D TestInverseNetworkControl D TestInverseNetworkControl\TestInverseNetworkControl.cpp D TestInverseNetworkControl\TestInverseNetworkControl.h D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vcproj D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vcxproj D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vcxproj.filters D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vs2008.bat D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vs2008.sln D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vs2010.bat D TestInverseNetworkControl\TestInverseNetworkControl_WIN32.vs2010.sln D TestInverseNetworkControl\TestInverseNetworkControl_X360.vcxproj D TestInverseNetworkControl\TestInverseNetworkControl_X360.vcxproj.filters D TestInverseNetworkControl\TestInverseNetworkControl_X360.vs2010.bat D TestInverseNetworkControl\TestInverseNetworkControl_X360.vs2010.sln D TestInverseNetworkControl\main.cpp A + TestInverseNetworkControl.cpp A + TestInverseNetworkControl.h D TestVaulting D TestVaulting\TestVaulting.cpp D TestVaulting\TestVaulting.h D TestVaulting\TestVaulting_WIN32.vcproj D TestVaulting\TestVaulting_WIN32.vcxproj D TestVaulting\TestVaulting_WIN32.vcxproj.filters D TestVaulting\TestVaulting_WIN32.vs2008.bat D TestVaulting\TestVaulting_WIN32.vs2008.sln D TestVaulting\TestVaulting_WIN32.vs2010.bat D TestVaulting\TestVaulting_WIN32.vs2010.sln D TestVaulting\TestVaulting_X360.vcxproj D TestVaulting\TestVaulting_X360.vcxproj.filters D TestVaulting\TestVaulting_X360.vs2010.bat D TestVaulting\TestVaulting_X360.vs2010.sln D TestVaulting\main.cpp A + TestVaulting.cpp A + TestVaulting.h R + gameIntegration_WIN32.vcproj R + gameIntegration_WIN32.vcxproj R + gameIntegration_WIN32.vcxproj.filters R + gameIntegration_WIN32.vs2008.sln R + gameIntegration_WIN32.vs2010.sln R + gameIntegration_X360.vcxproj R + gameIntegration_X360.vcxproj.filters R + gameIntegration_X360.vs2010.sln A + main.cpp