So, there are two bugs here - an underlying bug in the 3D drivers which seem to be crashing in glGetString while we have a valid GL context - and that netbook-launcher is not catching the bad state from Clutter - clutter is failing to create valid stages & actors, but netbook-launcher is proceeding merrily on.
-- netbook-launcher crashed with SIGSEGV in glGetString() https://bugs.launchpad.net/bugs/467474 You received this bug notification because you are a member of Ubuntu-X, which is subscribed to mesa in ubuntu. _______________________________________________ Mailing list: https://launchpad.net/~ubuntu-x-swat Post to : [email protected] Unsubscribe : https://launchpad.net/~ubuntu-x-swat More help : https://help.launchpad.net/ListHelp

