Yes those branches are not related at all. Unless we expect each client
to create a fullscreen transparent/empty surface on every output.

Do we really want to support client side decorations?

If so we could have a look at xdg-shells way of doing it. When a window
drag should be started (because the client clicked on the client side
title bar) the client sends a request to move the window according to a
given input device. The compositor then either denies or takes over the
processing of the input events. I could not verify that, but I assume
that the compositor is in charge of ending the window drag.

If we expect the client to emit relative surface motion (in surface
coordinates - in the surface plane) we need to make sure that unity8
clients receive relative motion. The disadvantage of this would be two
or maybe one frame slower than the above.

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https://bugs.launchpad.net/bugs/1420334

Title:
  [enhancement] Missing client API for relative surface movement

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