Adding a Unity8 task as I suspect this bug will cause Unity8 to never
get bypassed on desktop.
We wouldn't really notice as both bypass and OpenGL compositing and
relatively fast. But it would be nice to ensure it's bypassed for the
best performance (and one frame lower latency).
While giving unity-system-compositor environment
MIR_SERVER_COMPOSITOR_REPORT=log would answer this question, that
doesn't work because lightdm clobbers the environment and never lets you
modify it.
** Also affects: unity8 (Ubuntu)
Importance: Undecided
Status: New
** Summary changed:
- [regression] Some Mir EGL demos don't get bypassed any more in fullscreen
+ [regression] Some EGL clients don't get bypassed any more in fullscreen
** Tags added: performance
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https://bugs.launchpad.net/bugs/1480755
Title:
[regression] Some EGL clients don't get bypassed any more in
fullscreen
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