Hi Emanuele,
you attached a branch of mine to this bug - it makes our GL/EGL managing code
more robust. I had hoped it would fix this issue, but unfortunately it doesn't.
That's why I didn't attach that branch to this bug.
Annoyingly I don't have the hardware to hand either, so I'm flying
slightly blind. I make a change, then ask someone else to test it. I'll
have access to the hardware in about 2 weeks time, hopefully I'll have a
breakthrough then.
In the mean time, I've assembled some diagnostic applications that might
help me out.
If you're feeling adventurous, grab and compile
lp:~gerboland/+junk/qteglchooser/
Run it with
./qteglchooser -o
and
./qteglchooser -o -i
and pastebin me the output.
It's a tool I made to try explain how Qt is deciding which EGL
configuration to use. Qt can end up jumping through many hoops figuring
out a good EGL config, but also I might be using it slightly wrong
(hence the -i switch).
I would also appreciate if you could please grab, compile, run and
pastebin me the output of lp:~gerboland/+junk/eglinfo
That just prints the EGL configurations available, plus other EGL stuff.
--
You received this bug notification because you are a member of Ubuntu-X,
which is subscribed to mesa in Ubuntu.
https://bugs.launchpad.net/bugs/1549455
Title:
Unity8-dash on Intel Atom graphics crashes and restarts continuously
[qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay, EglContext) ==
EGL_TRUE"]
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