Actually, looks like it's caused by bug 1026920. But even still, Nux
should not crash if GLSL is unavailable.
** Changed in: unity
Status: Triaged => Invalid
** Changed in: nux
Importance: Critical => High
** Summary changed:
- [fglrx] X server dies when the unityshell plugin is loaded.
glGetActiveAttribARB <- nux::IOpenGLShaderProgram::CheckAttributeLocation() <-
nux::IOpenGLShaderProgram::Link
+ [fglrx] X server dies when the unityshell plugin is loaded and GLSL is
unavailable. glGetActiveAttribARB <-
nux::IOpenGLShaderProgram::CheckAttributeLocation() <-
nux::IOpenGLShaderProgram::Link
** Changed in: fglrx-installer (Ubuntu)
Status: Triaged => Invalid
** Changed in: unity
Milestone: 6.6 => None
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https://bugs.launchpad.net/bugs/1025098
Title:
[fglrx] X server dies when the unityshell plugin is loaded and GLSL is
unavailable. glGetActiveAttribARB <-
nux::IOpenGLShaderProgram::CheckAttributeLocation() <-
nux::IOpenGLShaderProgram::Link
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