The llvmpipe CPU gallium driver nowadays supports OpenGL quite well,
although it seems it's not yet correct enough for Unity. VMWare is
mentioned as the vendor since they've (probably) done most of the
llvmpipe driver work, so they get the credit.

The key problem is that fglrx driver was in use, and radeon driver was
tried to be temporarily used instead. Removing the fglrx driver has a
long history of not working too well - I'm not sure about the current
situation - and at least it needs to be completely removed/purged before
trying out radeon driver, because of the diversions it makes to move
normal Mesa OpenGL libraries away from usage.

So, two issues:
1. llvmpipe should be probably blacklisted for Unity for 12.04, forcing to 
Unity 2D. Even if it would work, it'd mean something's wrong for 
ati/nvidia/intel users that should use GPU ccelerated drivers.
2. fglrx may need some fixing, although in this specific case some additional 
questions need to be answered: a) was fglrx removed using Jockey or by manually 
removing the package (just to collect data, there is no valid reason why both 
shouldn't work, but with the manual method purge must be used), b) was the 
computer rebooted in between (both "NonfreeKernelModules: fglrx" and dmesg 
indicate the module being loaded, possibly interfering)

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which is subscribed to the bug report.
https://bugs.launchpad.net/bugs/956208

Title:
  Screen corruption on AMD with Radeon driver

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