I.e. it occures in games:
tremulous (in high quality, with lighting mode: lightMAP or something, instead 
the vertex lighting thing)
and in open-arena (well, also quake3 based engine)

it does not occure in alien-arena, I guess because it seems to always
use vertex lighting even for walls/map

Can anyone test it? Please write what gfx card, cpu, smp or single core
etc.

-- 
XGL - no lighting in 3d games (like openarena, tremulous) - lightmaps problem
https://bugs.launchpad.net/bugs/225363
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