*** This bug is a duplicate of bug 163865 ***
    https://bugs.launchpad.net/bugs/163865

I think this bug is not a duplicate. Myself and another Hardy Heron + compiz 
user have noticed this problem with the 2D-only SDL game wormux:
https://gna.org/bugs/?11636

There are 2 things that make me think the game is not the root of the problem:
- remplacing compiz by metacity (metacity --replace) solves the problem
- when asking SDL whether it's fullscreen, it still thinks it's fullscreen

In this later case, to be more precise, the actual video surface is retrieved 
using this:
http://libsdl.org/cgi/docwiki.cgi/SDL_GetVideoSurface
and then the bit SDL_FULLSCREEN is tested in the flags member of the returned 
SDL_Surface struct:
http://libsdl.org/cgi/docwiki.cgi/SDL_Surface

Another interesting thing is that it happened for the 2 of us when
setting the maximum full resolution. We even have a video demonstrating
this effect.

** Attachment added: "Ogg movie file (video included)"
   http://launchpadlibrarian.net/14262099/out.ogg

-- 
[gutsy] sdl games leave fullscreen mode without obvious reason
https://bugs.launchpad.net/bugs/155263
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