While it may be technically correct that spawning a thread for each
potential virtual console wastes resources, does anyone have an estimate
of how much? On my system, console-kit daemon (the entire process with
all umpteen threads) is using about 2.5MiB of resident memory, of which
about 1.7MiB is shared with other processes. This is pretty modest
compared with many other standard Ubuntu processes like hald (4.5MiB),
pulseaudio (6.5MiB), and Xorg (56.7MiB). If I wanted to strip the system
down to the bare essentials to require less RAM, I'd completely disable
things like console-kit-daemon, hald, cupsd and other daemons that
aren't absolutely essential. However, on a typical modern system with
512MiB of RAM or more, 2.5MiB just isn't very significant. If someone
were able modify console-kit-daemon so that it used only 1MiB to do the
same job, that would be great, but I think this bug report with its
hopelessly vague title (how many threads is too many?) isn't likely to
do anything but waste time.

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console-kit-deamon spawns too many threads
https://bugs.launchpad.net/bugs/148454
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