I fixed this in the upstream SVN repository in r59 with the following
patch:

diff --git a/src/MainSDL_Event.cpp b/src/MainSDL_Event.cpp
index 5ab76ba..ba87463 100644
--- a/src/MainSDL_Event.cpp
+++ b/src/MainSDL_Event.cpp
@@ -314,6 +314,7 @@ void MainSDL::keyDownGame(SDL_Event *event)
 //                     resetMouseMotion();
 //                     break;
            case SDLK_p:
+                       grabMouse(game->game_pause);
                        game->game_pause = !game->game_pause;
                        game->audio->pauseGameMusic(game->game_pause);
                        break;

Chromium BSU needs upstream developers, so see my mail on the Debian
games list if you are interested.

-- 
When you pause the game, the mouse remains captured
https://bugs.launchpad.net/bugs/120872
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