I fixed this in the upstream SVN repository in r59 with the following patch:
diff --git a/src/MainSDL_Event.cpp b/src/MainSDL_Event.cpp index 5ab76ba..ba87463 100644 --- a/src/MainSDL_Event.cpp +++ b/src/MainSDL_Event.cpp @@ -314,6 +314,7 @@ void MainSDL::keyDownGame(SDL_Event *event) // resetMouseMotion(); // break; case SDLK_p: + grabMouse(game->game_pause); game->game_pause = !game->game_pause; game->audio->pauseGameMusic(game->game_pause); break; Chromium BSU needs upstream developers, so see my mail on the Debian games list if you are interested. -- When you pause the game, the mouse remains captured https://bugs.launchpad.net/bugs/120872 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs