unggnu and mabovo, it is interesting that INTEL_BATCH improves glxgears
framerates, but like you say, glxgears is really more of a toy example
than a real benchmark.  What's needed is to test it with a real world
workload - a 3D game would be suitable for this.  I did some looking
around online for better data on INTEL_BATCH, but what I've seen only
appears to give glxgears data, which is not very compelling.

Anyway, if you can more thoroughly investigate the performance situation
with some real world 3D apps and demonstrate that the performance with
INTEL_BATCH is better than without, then please file a new bug to
request switching that on.

-- 
EXA is balls-achingly slow
https://bugs.launchpad.net/bugs/177492
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