This isn't too surprising. XGL doesn't currently sync screen updates to
vertical redraws so it is quite possible that you might get tearing if
things aren't being redrawn extremely quickly. Another alternative
explanation is that there is a bug within the nvidia binary drivers but
either way I don't think this is going to be a high priority bug...

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Using anti-aliasing causes flickering (nvidia i386)
https://launchpad.net/bugs/38122

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