I don't think it's a good gamble that 50% of system memory will always
be enough when modern games use basically 100% GPU memory. That's likely
a significant proportion of system memory. Or that 50% of system memory
will always be available and that swap can grow large enough after that.

We absolutely want the performance advantage of system memory over disk,
but reliability comes first. Also the Linux kernel tends to allocate
most unused RAM to the disk cache (mine is presently 52GB of 64GB), so
if your machine does have enough spare RAM then using the disk will be
nearly as performant as RAM.

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https://bugs.launchpad.net/bugs/1876632

Title:
  [nvidia] Corrupted/missing textures when switching users, switching
  VTs or resuming from suspend

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