A bit of necromancy on an old bug report, but in case someone else is
seeing this:

Yes, this is an SDL issue, but DOSBox could instruct SDL to work
correctly.

To *work around* it, you can use environment variable:
SDL_VIDEO_FULLSCREEN_DISPLAY=<number> AND use dosbox settings:
sdl.fullresolution=<resolution of the display you selected> (do not use
value "desktop"!).

Or you can use steam-dos, which does it automatically:
https://github.com/dreamer/steam-dos

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https://bugs.launchpad.net/bugs/1157490

Title:
  Fullscreen with two monitors

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