Agreed. Distinguishing between monitors serves no purpose. Like everyone else I have strong muscle memory to look to the top right of my screen when I want to see status indicators, or to look to the top to see the time, or to move my mouse to the top right to change the volume. This muscle memory has no concept of whether I am looking at my 'primary' monitor or not, and feels a half second of confusion each time I try to do one of these things on a second monitor, which is the hallmark of bad interface design. I think I'm subconsciously adapting to just not use the second monitor much, and that's a stupid outcome too.
Of course indicators have nothing to do with the specific monitor they're on, but they have nothing to do with the primary monitor either, so why are they there? They're there to give quick visual and interactive access to certain frequently accessed information and functionality, quick enough that you apparently don't want to have to hit a few keypresses to get them. By the same logic you shouldn't have to drag your mouse over increasingly large screen real estate. Unity had it right in this regard. There should be just monitors, no primary or secondary. It's a pointless distinction, and whilst I accept it might be technically difficult to achieve given the current architecture of gnome-shell, to insist on it as a design decision is silly. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1682542 Title: Add support for top bars on all monitors to allow for multi-monitor support in primary extensions - apps-menu, places-menu, topbar, etc To manage notifications about this bug go to: https://bugs.launchpad.net/gnome-shell/+bug/1682542/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs