As far as I can tell, you will see this bug on any nVidia card with the
nvidia-glx-new drivers, but only once you've exhausted the onboard
texture memory.  So I need to open a *lot* of windows on my 512Mb card
before it starts leaking, but it still does.  With 64mb of memory,
you'll hit the limit much faster, but now instead of seeing black
windows, the texture memory for that window will get added to
compiz.real's memory space, and won't be released.

So, having enough more memory will greatly reduce the likelyhood that
you trigger this bug, but cannot eliminate it entirely.

-- 
Memory leak in nvidia-glx-new's GL_EXT_texture_from_pixmap
https://bugs.launchpad.net/bugs/151168
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