ok with this on behalf of Ubuntu Budgie

On 6 October 2017 at 12:05, Kev Bowring <1719...@bugs.launchpad.net> wrote:
> ack on behalf of Xubuntu
>
> --
> You received this bug notification because you are a member of Ubuntu
> Budgie Release, which is subscribed to the bug report.
> https://bugs.launchpad.net/bugs/1719825
>
> Title:
>   [Ffe] sdl2 2.0.6
>
> Status in libsdl2 package in Ubuntu:
>   Triaged
>
> Bug description:
>   We should get sdl 2.0.6 in Ubuntu too.
>
>   Bug fix only release ABI compatible (including crash fixes and buffer
>   overflow fixes)
>
>   libsdl2 has also a new vulkan compatible driver, I think we should get
>   it into artful too, but I'm also open to disable it (having a new
>   delta from Debian)
>
>   new functions should be "Ffe safe" sine the ABI is kept stable, and
>   nobody uses them
>
>   uploaded in ppa:costamagnagianfranco/locutusofborg-ppa
>
>   changelog:
>
>   +2.0.6:^M
>   
> +---------------------------------------------------------------------------^M
>   +^M
>   +General:^M
>   +* Added cross-platform Vulkan graphics support in SDL_vulkan.h^M
>   +       SDL_Vulkan_LoadLibrary()^M
>
>   +       SDL_Vulkan_GetVkGetInstanceProcAddr()^M
>   +       SDL_Vulkan_GetInstanceExtensions()^M
>   +       SDL_Vulkan_CreateSurface()^M
>   +       SDL_Vulkan_GetDrawableSize()^M
>   +       SDL_Vulkan_UnloadLibrary()^M
>   +  This is all the platform-specific code you need to bring up Vulkan on 
> all SDL platforms. You can look at an example in test/testvulkan.c^M
>   +* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D 
> rendering^M
>   +* Added SDL_HasNEON() which returns whether the CPU has NEON instruction 
> support^M
>   +* Added support for many game controllers, including the Nintendo Switch 
> Pro Controller^M
>   +* Added support for inverted axes and separate axis directions in game 
> controller mappings^M
>   +* Added functions to return information about a joystick before it's 
> opened:^M
>   +       SDL_JoystickGetDeviceVendor()^M
>   +       SDL_JoystickGetDeviceProduct()^M
>   +       SDL_JoystickGetDeviceProductVersion()^M
>   +       SDL_JoystickGetDeviceType()^M
>   +       SDL_JoystickGetDeviceInstanceID()^M
>   +* Added functions to return information about an open joystick:^M
>   +       SDL_JoystickGetVendor()^M
>   +       SDL_JoystickGetProduct()^M
>   +       SDL_JoystickGetProductVersion()^M
>   +       SDL_JoystickGetType()^M
>   +       SDL_JoystickGetAxisInitialState()^M
>   +* Added functions to return information about an open game controller:^M
>   +       SDL_GameControllerGetVendor()^M
>   +       SDL_GameControllerGetProduct()^M
>   +       SDL_GameControllerGetProductVersion()^M
>   +* Added SDL_GameControllerNumMappings() and 
> SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game 
> controller mappings^M
>   +* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory^M
>   +* Added SDL_DuplicateSurface() to make a copy of a surface^M
>   +* Added an experimental JACK audio driver^M
>   +* Implemented non-power-of-two audio resampling, optionally using 
> libsamplerate to perform the resampling^M
>   +* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of 
> resampling^M
>   +* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling 
> policy for SDL_RenderSetLogicalSize():^M
>   +       "0" or "letterbox" - Uses letterbox/sidebars to fit the entire 
> rendering on screen (the default)^M
>   +       "1" or "overscan"  - Will zoom the rendering so it fills the entire 
> screen, allowing edges to be drawn offscreen^M
>   +* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and 
> SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read 
> from raw mouse input^M
>   +* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will 
> synthesize mouse events from touch events^M
>   +^M
>   +Windows:^M
>   +* The new default audio driver on Windows is WASAPI and supports 
> hot-plugging devices and changing the default audio device^M
>   +* The old XAudio2 audio driver is deprecated and will be removed in the 
> next release^M
>   +* Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and 
> SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID 
> for SDL windows^M
>   +* The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for 
> compatibility with .NET languages and various Windows debuggers^M
>   +* Updated the GUID format for game controller mappings, older mappings 
> will be automatically converted on load^M
>   +* Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows^M
>   +^M
>   +Linux:^M
>   +* Added an experimental KMS/DRM video driver for embedded development^M
>   +^M
>   +iOS:^M
>   +* Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, 
> determining whether the phone mute switch affects the audio^M
>
> To manage notifications about this bug go to:
> https://bugs.launchpad.net/ubuntu/+source/libsdl2/+bug/1719825/+subscriptions

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https://bugs.launchpad.net/bugs/1719825

Title:
  [Ffe] sdl2 2.0.6

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