** Also affects: compiz (Ubuntu)
Importance: Undecided
Status: New
** Changed in: compiz (Ubuntu)
Status: New => Fix Released
** Also affects: unity (Ubuntu)
Importance: Undecided
Status: New
** Changed in: unity (Ubuntu)
Status: New => In Progress
** Changed in: unity (Ubuntu)
Assignee: (unassigned) => Marco Trevisan (Treviño) (3v1n0)
** Changed in: compiz (Ubuntu)
Assignee: (unassigned) => Marco Trevisan (Treviño) (3v1n0)
** Changed in: compiz (Ubuntu)
Importance: Undecided => Medium
** Changed in: unity (Ubuntu)
Importance: Undecided => Medium
** Description changed:
[Impact]
· When moving a window we should just paint its shape, to save redraws.
· Grid animation should be disabled even on fade-out.
[Test Case]
1. $ gsettings set com.canonical.Unity lowgfx true
2. Move a window, make sure that just the shape is previewed.
3. Move a window in a corner/edge of the screen, make sure the animation that
starts is just the "color overlay".
+ 4. Open the Dash -> move the mouse over the launcher icon
+ 5. the saturation effect should be immediate
[Potential Regression]
Please make sure that the animations work properly when lowgfx == false
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https://bugs.launchpad.net/bugs/1700859
Title:
Some effects are still present when low-gfx mode is enabled
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