Turning on input event printing[1], when using Ctrl+Alt+F1 switching
away from unity8, I see a continuous stream of input events being sent
from Mir to Unity8, while on VT1:

[2017-03-23:12:36:53.419] qtmir.mir.input: Received 
MirKeyboardEvent(action=repeat,key_code=0x1008ff2b). Dispatching to 
ShellView(0x558b6b947ea0)
[2017-03-23:12:36:53.428] qtmir.mir.input: Received 
MirKeyboardEvent(action=repeat,key_code=0xffe9). Dispatching to 
ShellView(0x558b6b947ea0)
[2017-03-23:12:36:53.444] qtmir.mir.input: Received 
MirKeyboardEvent(action=repeat,key_code=0xffe3). Dispatching to 
ShellView(0x558b6b947ea0)
[2017-03-23:12:36:53.470] qtmir.mir.input: Received 
MirKeyboardEvent(action=repeat,key_code=0x1008ff2b). Dispatching to 
ShellView(0x558b6b947ea0)
[2017-03-23:12:36:53.480] qtmir.mir.input: Received 
MirKeyboardEvent(action=repeat,key_code=0xffe9). Dispatching to 
ShellView(0x558b6b947ea0)
[2017-03-23:12:36:53.495] qtmir.mir.input: Received 
MirKeyboardEvent(action=repeat,key_code=0xffe3). Dispatching to 
ShellView(0x558b6b947ea0)
[2017-03-23:12:36:53.521] qtmir.mir.input: Received 
MirKeyboardEvent(action=repeat,key_code=0x1008ff2b). Dispatching to 
ShellView(0x558b6b947ea0)
[2017-03-23:12:36:53.531] qtmir.mir.input: Received 
MirKeyboardEvent(action=repeat,key_code=0xffe9). Dispatching to 
ShellView(0x558b6b947ea0)


and actually, switching back to Unity8's VT, the key repeat events don't stop! 
Adding Mir to the bug


[1] qdbus com.canonical.Unity8 /com/canonical/Unity8/Debugging 
com.canonical.Unity8.Debugging.SetLoggingFilterRules "qtmir.mir.input=true"

** Also affects: mir (Ubuntu)
   Importance: Undecided
       Status: New

** Summary changed:

- Unity8 spins for a long time after being on an inactive vt
+ Mir sending key repeat events continually to nested shell after VT switch 
(causes Unity8 lockup for a while)

** Changed in: unity8 (Ubuntu)
       Status: Triaged => Invalid

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https://bugs.launchpad.net/bugs/1675357

Title:
  Mir sending key repeat events continually to nested shell after VT
  switch (causes Unity8 lockup for a while)

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