> AFAIK the only thing stopping us from using Mir's native input coordinates
> was the inability to implement barriers/edge resistance in places.

We had other use-cases where unity8 having control over mouse position
was useful. One example coming to mind is phone docked to an external
display, we wanted to limit the cursor to the external display only. And
we had a few other pie-in-the-sky design ideas which would be much
easier if unity8 had cursor control.

I still don't see why Mir can't just let Unity8 (a nested) position the
cursor (like it could, if it were a host server)!

And absolute vs relative. If we're doing it wrong, we can fix it.

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https://bugs.launchpad.net/bugs/1670670

Title:
  Unity8 pointer does not stay in sync with Qemu VM tablet input

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