Same thing here, now using 16.10 and getting the error 11 segmentation
fault! Here's the terminal:

openarena
ioq3 1.36+u20160616+dfsg1-1/Ubuntu linux-x86_64 Jun 27 2016
Have SSE support
----- FS_Startup -----
We are looking in the current search path:
/home/roland/.openarena/baseoa
/usr/lib/openarena/baseoa
/usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files)
/usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files)
/usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files)
/usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files)
/usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files)
/usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files)
/usr/lib/openarena/baseoa/pak2-players.pk3 (669 files)
/usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files)
/usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files)
/usr/lib/openarena/baseoa/pak0.pk3 (1042 files)

----------------------
5803 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
Trying to load "renderer_opengl1_x86_64.so" from "/usr/lib/ioquake3"...
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Display aspect: 1.250
...setting mode 8: 1280 1024
Using 24 color bits, 24 depth, 0 stencil display.
Available modes: '1280x1024 640x480 800x600 1024x768 1152x864 1280x960 1280x720'
GL_RENDERER: GeForce 9600 GT/PCIe/SSE2
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
Initializing Shaders

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9600 GT/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 340.101
GL_EXTENSIONS: GL_ARB_arrays_of_arrays GL_ARB_base_instance 
GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float 
GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage 
GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image 
GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp 
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex 
GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility 
GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location 
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions 
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program 
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader 
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object 
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary 
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging 
GL_ARB_instanced_arrays GL_ARB_internalformat_query 
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata 
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind 
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query 
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters 
GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex 
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects 
GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects 
GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod 
GL_ARB_shading_language_100 GL_ARB_shading_language_420pack 
GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow 
GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp 
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range 
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc 
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine 
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float 
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat 
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two 
GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg 
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage 
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view 
GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object 
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object 
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program 
GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev 
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos 
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc 
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform 
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate 
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array 
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access 
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements 
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample 
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled 
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays 
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels 
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex 
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects 
GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs 
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D 
GL_EXT_texture_array GL_EXT_texture_buffer_object 
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc 
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc 
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine 
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic 
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias 
GL_EXT_texture_mirror_clamp GL_EXT_texture_object 
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode 
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query 
GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object 
GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat 
GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render 
GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float 
GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample 
GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program 
GL_NV_fragment_program_option GL_NV_fragment_program2 
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 
GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent 
GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query 
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object 
GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range 
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners 
GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection 
GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 
GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle 
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 
GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range 
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory 
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render 
GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod 
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
------ Initializing Sound ------
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, 
skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, 
skipping unlock
AL lib: (WW) ALCjackBackendFactory_init: jack_client_open() failed, 0x11
AL lib: (WW) alc_initconfig: Failed to initialize backend "jack"
Allocated 96 sources.
OpenAL default capture device is 'Belső hangforrás Analóg sztereó'
OpenAL capture device opened.
OpenAL info:
  Vendor:         OpenAL Community
  Version:        1.1 ALSOFT 1.17.2
  Renderer:       OpenAL Soft
  AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE 
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE 
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS 
AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic 
AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data 
AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points 
AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
  ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE 
ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context 
ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
  Device:         Belső hangforrás Analóg sztereó
  Available Devices:
Belső hangforrás Analóg sztereó
  Input Device:   Belső hangforrás Analóg sztereó
  Available Input Devices:
Belső hangforrás Analóg sztereó
Monitor of Belső hangforrás Analóg sztereó
Sound initialization successful.
--------------------------------
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3"
...which has vmMagic VM_MAGIC_USE_NATIVE.
... trying pak6-patch088/ui
Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so instead.
Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so
Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so) found 
vmMain function at 0x7f298cc66da0
71 arenas parsed
33 bots parsed
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.0.110
IP6: ::1
IP6: fe80::ed76:73d4:9055:7a0%enp0s7
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
------ Server Initialization ------
Server: oa_rpg3dm2
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
We are looking in the current search path:
/home/roland/.openarena/baseoa
/usr/lib/openarena/baseoa
/usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files)
/usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files)
/usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files)
/usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files)
/usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files)
/usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files)
/usr/lib/openarena/baseoa/pak2-players.pk3 (669 files)
/usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files)
/usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files)
/usr/lib/openarena/baseoa/pak0.pk3 (1042 files)
    
----------------------
5803 files in pk3 files
Loading vm file vm/qagame.qvm...
File "vm/qagame.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3"
...which has vmMagic VM_MAGIC_USE_NATIVE.
... trying pak6-patch088/qagame
Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so 
instead.
Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so
Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so) found 
vmMain function at 0x7f297fbbc314
------- Game Initialization -------
gamename: baseoa
gamedate: Jun 27 2016
Not logging to disk.
Gametype changed, clearing session data.
^3!readconfig: ^7could not open admin config file admin.dat
Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills.
0 teams with 0 entities
16 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/oa_rpg3dm2.aas
loaded maps/oa_rpg3dm2.aas
----- Client Shutdown (Received signal 11) -----
RE_Shutdown( 1 )
OpenAL capture device closed.
-----------------------
----- Server Shutdown (Received signal 11) -----
tty]Szegmentálási hiba (core készült)

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https://bugs.launchpad.net/bugs/1651561

Title:
  openarena crashes upon starting or joining a game

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