Worth mentioning Flickable's mouse wheel support is also pretty poor. If
you move the wheel too quickly the Flickable may ignore the movement
completely. If you move the wheel slowly that can make the scrolling go
much faster.

Mouse wheels are relevant because it's the same code path as touchpad
scrolling. High precision touchpad scrolling just emits smaller
fractional values (float/QReal) of what would be a mouse wheel
increment. And it works great everywhere except for Qt Flickable, which
Unity8 uses a lot. :)

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https://bugs.launchpad.net/bugs/1605513

Title:
  Touchpad scrolling in Flickables is disproportionately faster than
  mouse wheel scrolling

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