Here is what Qt is doing, on upload:
https://code.woboq.org/qt5/qtdeclarative/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp.html#158
It saves & restores the alignment, and assumes the default alignment of 4 for 
drawing. IMO Mir isn't playing along, as it changes the alignment but does not 
restore it.

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https://bugs.launchpad.net/bugs/1583088

Title:
  Randomly corrupt font / text / characters in Unity8

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