Unity8 is overriding the client-requested window size in phone/tablet
mode, but this shouldn't be happening for desktop mode.

We also need to save the client-requested window geometry in case shell
later wishes to apply that.

Agreed I'd like a specific example

** Changed in: qtmir (Ubuntu)
       Status: New => Confirmed

** Changed in: qtmir (Ubuntu)
   Importance: Undecided => High

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https://bugs.launchpad.net/bugs/1542029

Title:
  New windows have incorrect dimensions on launch (not the dimensions
  the app specifies)

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