Looking at Mir's SurfaceInputDispatcher::deliver_pointer, auto target = find_target_surface(event_x_y); printf("input event target %p, pos: (%d,%d)\n", target.get(), event_x_y.x.as_int(), event_x_y.y.as_int());
prints this when hitting the barrier: input event target 0x562470, pos: (1177,323) input event target (nil), pos: (1213,323) that is with mouse only about 300 pixels across the screen. But I guess the real problem is that the Mir cursor coordinate is outside the physical display space, i.e. it should go beyond x=1200, and thus always be over the unity8 surface. Unity8 reads the cursor movement delta, not the position, to position its cursor -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1580774 Title: mouse is getting stuck on a phantom edge To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1580774/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs