@kgunn72 description updated

** Description changed:

  when launching transitioning to windowed mode or launching applications
  in windowed mode, each window by default is the same size and locates to
  the same default location.
  
  --------------------------
  Desired resolution:
  
- - Window/Surface state should be remembered so that if a user switches
- from windowed mode to staged mode, when the user then switches back to
- windowed mode the windows should be restored to their previous windowed
- mode sizes and positions.
- 
- - This also applies to staged mode e.g. if a surface was in the
- sidestage, when the user switches back to staged mode the surface should
- still be in the side stage.
+ - When the UI switches into Windowed mode, any surfaces that have never
+ been displayed in windowed mode before should be cascaded, and the
+ window size should be the default opening size requested by the
+ application (if available) and if not available a standard size of our
+ choosing.

** Summary changed:

- unity8 windowed mode should cascade
+ unity8 surfaces that have never before been in windowed mode should cascade

** Description changed:

  when launching transitioning to windowed mode or launching applications
  in windowed mode, each window by default is the same size and locates to
- the same default location.
+ the same default location. would be nicer to cascade
  
  --------------------------
  Desired resolution:
  
- - When the UI switches into Windowed mode, any surfaces that have never
- been displayed in windowed mode before should be cascaded, and the
- window size should be the default opening size requested by the
- application (if available) and if not available a standard size of our
- choosing.
+ - Window/Surface state should be remembered so that if a user switches
+ from windowed mode to staged mode, when the user then switches back to
+ windowed mode the windows should be restored to their previous windowed
+ mode sizes and positions.
+ 
+ - This also applies to staged mode e.g. if a surface was in the
+ sidestage, when the user switches back to staged mode the surface should
+ still be in the side stage.

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https://bugs.launchpad.net/bugs/1513813

Title:
  unity8 surfaces that have never before been in windowed mode should
  cascade

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