Ah. It seems InputConsumer does not care about EVENT_AXIS_RX and
EVENT_AXIS_RY at all - but it should accumulate it. So it only resamples
the absolute coodinates. That could be a good reason to rewrite the
InputConsume to a more readable code..

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https://bugs.launchpad.net/bugs/1539009

Title:
  Mouse cursor is unusably slow in Unity 8 with a 1000Hz mouse

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