This bug does occur when you have large number of players in the game, but i find that the chances are much higher if you begin to do something which "changes the strategy" in some way (moving into the new territory, etc).
I'm attaching the saved game which causes this bug every time within a fraction of a second, with the hope that it will help to resolve the issue. ** Attachment added: "Wild_River.game" https://bugs.launchpad.net/glob2/+bug/563808/+attachment/4538802/+files/Wild_River.game ** Tags added: apport-collected trusty -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/563808 Title: glob2 assert failure: glob2: src/Building.cpp:2848: void Building::integrity(): Assertion `(*it)->targetBuilding==this' failed. To manage notifications about this bug go to: https://bugs.launchpad.net/glob2/+bug/563808/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs