There is another active bug about this issue:
https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1375259. In that
bug the proposal is to keep the background color very dark but lighten
it a bit from black. Just enough to create enough contrast between the
bg and for example black camera viewfinder screen.

We also tried the idea that was proposed in this bug. That is using the
background image as a spread background. It ended up looking messy even
with our light colored paper background image. Also as the drop shadows
pop out much more from possibly light background the fake 3d view (truly
2d with 2d tranformations to fake 3d) with fake drop shadows becomes
more problematic.

One example: Imagine light background. Take two items in the middle of
the screen in spread. Right most is on top and creates a drop shadow on
the left item and also on the background. As the background is quite
much farther back than the left item the drop shadow should be different
on it (much more spread out) than it is on the left item. But as we have
just one drop shadow element per item the drop shadow looks the same for
both.

Very dark background color therefore reinforces the 3d feeling and
allows us to be more loose with our 2d implementation.

Marking bug as invalid. The biggest issue, black on black, is anyway
solved with 1375259.

** Changed in: ubuntu-ux
       Status: Triaged => Invalid

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https://bugs.launchpad.net/bugs/1383085

Title:
  background in app carousel view does not show background image

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